#Trajectory accuracy
2 messages · Page 1 of 1 (latest)
How i implement it is using Line2D with a kinematicbody as collision test, it has the same shape and everything to the bullet. My full code: https://github.com/khuongduy354/godot-traject-impl
2 messages · Page 1 of 1 (latest)
Hi, i want to ask about trajectory accuracy. Is it possible to make it 100% accurate as the real shooting projectile ? Here, i got it mostly correct, but a bit buggy at the corner.
How i implement it is using Line2D with a kinematicbody as collision test, it has the same shape and everything to the bullet. My full code: https://github.com/khuongduy354/godot-traject-impl