Update is here! Very excited. Here's the new features:
Skill Leveling System
Previously I just gave the whole party a few levels. Now you'll gain levels as you complete waves. Can't go higher than level 6 atm but I feel like this is enough to get a good sense of the options.
New Unit
A new unit has been added, Sighted, a strong hybrid healer/DoT damage dealer who can swing heavily into either role base on how you build them.
Party System
You can now select the 6 units you bring into each journey with you. I'm hoping this is a strategic point that will offer a lot of options as the roster expands.
Unit Items
The items available in the pool will change based on what units you bring along with you! Each unit has a couple of items they provide the pool and I'm hoping this is something that keeps those decisions nuanced and deep.
Additional things:
- Tooltips were heavily worked and reworked. There's two versions for the level of detail you want to know.
- Lots of refactoring of stats under the hood to make sure they function as expected
- UI updates to brighten up the environment
- Finally added pyromatic's last ability
Let me know what you think in #1115066196765704233 and how far you can get within the stress system!
https://laikaproj.itch.io/super-auto-party (PW: auto)