#How do i solve this lavine
5 messages · Page 1 of 1 (latest)
any idea on how to avoid using process?
I don't really understand what you are trying to do but if you want a function that is called once per second you can use a Timer node and the timeout signal.
If one_shot is off a function connected to that signal would be called repeatedly with the wait_time interval while the timer is running
Im trying to repeat spawning objects but with a cooldown
then a timer node is the best option