#How to "tween" a sprite to make it breathe ('grow' and then 'shrink' over time).
3 messages · Page 1 of 1 (latest)
Site is back up and the solution works for me! No tweening for the approach and although I think that might be better, I'm happy with the solution as per the url.
Just for posterity, here is what I've done, as per the link above...
var size_min = 1.0
var size_max = 1.1
var should_shrink = true
var rate = 0.005
func _ready():
$Sprite.scale.x = 1
$Sprite.scale.y = 1
func _process(delta):
if should_shrink:
_shrink(rate)
if scale.x <= size_min:
should_shrink = false
if not should_shrink:
_grow(rate)
if scale.x >= size_max:
should_shrink = true
print ($Sprite.scale.x)
func _shrink(amount):
$Sprite.scale.x -= amount
$Sprite.scale.y -= amount
func _grow(amount):
$Sprite.scale.x += amount
$Sprite.scale.y += amount