#Error dependend on system
3 messages · Page 1 of 1 (latest)
E 0:00:02:0982 :0 @ void System.Number.ThrowOverflowOrFormatException(System.Number+ParsingStatus , System.ReadOnlySpan1[System.Char] , System.TypeCode ): System.FormatException: The input string '' was not in a correct format.
<C++ Error> System.FormatException
<C++ Source> :0 @ void System.Number.ThrowOverflowOrFormatException(System.Number+ParsingStatus , System.ReadOnlySpan1[System.Char] , System.TypeCode )
<Stack Trace> :0 @ void System.Number.ThrowOverflowOrFormatException(System.Number+ParsingStatus , System.ReadOnlySpan`1[System.Char] , System.TypeCode )
:0 @ Single System.Single.Parse(System.String )
GameLogic.cs:30 @ void GameLogic._Ready()
Node.cs:2093 @ Boolean Godot.Node.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name& , Godot.NativeInterop.NativeVariantPtrArgs , Godot.NativeInterop.godot_variant& )
GameLogic_ScriptMethods.generated.cs:38 @ Boolean GameLogic.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name& , Godot.NativeInterop.NativeVariantPtrArgs , Godot.NativeInterop.godot_variant& )
CSharpInstanceBridge.cs:24 @ Godot.NativeInterop.godot_bool Godot.Bridge.CSharpInstanceBridge.Call(IntPtr , Godot.NativeInterop.godot_string_name* , Godot.NativeInterop.godot_variant** , Int32 , Godot.NativeInterop.godot_variant_call_error* , Godot.NativeInterop.godot_variant* )
This has the impact of not rendering certain objects in the scene for them