#Error dependend on system

3 messages · Page 1 of 1 (latest)

severe oasis
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One of my team members has a problem with godot, where there is an error only on their device. We have 2 other people on windows and me on linux and the error only happens on their device.
We already redownloaded the repository from github and also reinstalled Godot, aswell as reinstalling .Net 6 and restarting the pc.

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E 0:00:02:0982   :0 @ void System.Number.ThrowOverflowOrFormatException(System.Number+ParsingStatus , System.ReadOnlySpan1[System.Char] , System.TypeCode ): System.FormatException: The input string '' was not in a correct format.
  <C++ Error>    System.FormatException
  <C++ Source>   :0 @ void System.Number.ThrowOverflowOrFormatException(System.Number+ParsingStatus , System.ReadOnlySpan1[System.Char] , System.TypeCode )
  <Stack Trace>  :0 @ void System.Number.ThrowOverflowOrFormatException(System.Number+ParsingStatus , System.ReadOnlySpan`1[System.Char] , System.TypeCode )
                 :0 @ Single System.Single.Parse(System.String )
                 GameLogic.cs:30 @ void GameLogic._Ready()
                 Node.cs:2093 @ Boolean Godot.Node.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name& , Godot.NativeInterop.NativeVariantPtrArgs , Godot.NativeInterop.godot_variant& )
                 GameLogic_ScriptMethods.generated.cs:38 @ Boolean GameLogic.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name& , Godot.NativeInterop.NativeVariantPtrArgs , Godot.NativeInterop.godot_variant& )
                 CSharpInstanceBridge.cs:24 @ Godot.NativeInterop.godot_bool Godot.Bridge.CSharpInstanceBridge.Call(IntPtr , Godot.NativeInterop.godot_string_name* , Godot.NativeInterop.godot_variant** , Int32 , Godot.NativeInterop.godot_variant_call_error* , Godot.NativeInterop.godot_variant* )
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This has the impact of not rendering certain objects in the scene for them