#Copying Tileset layout for another TileMap.

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urban nova
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I have a sort of "alternate tileset" to this grass, for example. The way it works is that the grass fades out to reveal this alternate tileset that exists underneath. The alternate tileset is the exact same as this grass tileset, but recolored.

In order for this to not be jarring, the arrangement of tiles needs to be exactly the same between these two TileMaps, but to do this manually would be rather painstaking. Is there a way to copy the arrangement of tiles?

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This tall grass is the biggest problem I currently have. I'm randomly spreading it around the map, but to then mimic this for an alternate tileset beneath it, I'd now need to recreate it manually, piece by piece. I'm trying to essentially duplicate the layout of the tiles placed onto the scene but for a different Tileset.

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so i.e; taking the way the tiles are laid out for ts_animated_grass within BrightAnimatedTiles and duplicating that layout for use with ts_animated_grass_dark within DarkAnimatedTiles

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This way if I fade out or hide the BrightAnimatedTiles node, the DarkAnimatedTiles node beneath it will display the exact same scene, but using its tiles instead (which are the same, just recolored). Hope this helps clear it up as I'm not very good at explaining this.

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Looking more into this, I discovered Patterns, which is pretty cool, but doesn't seem to allow using that same pattern with a different tileset. It has to be of the same .PNG as it was copied.