#Godot collisions and masks

3 messages · Page 1 of 1 (latest)

full bobcat
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Hey, so I am making a character controller for an rpg and I would like for the character to return something if it detects that it is hitting a specific layer (the enemy) is there a way that I can do this?

cinder dune
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Use areas and connect it with the script

full bobcat
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ok thx