#Misplaced colon after else error...?

2 messages · Page 1 of 1 (latest)

austere minnow
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Please correct me if I'm wrong. But I don't think I'm wrong...

Everything I can find online seems to point towards this implementationof if/else being correct. For example:
https://godottutorials.com/courses/introduction-to-gdscript/godot-tutorials-gdscript-06/
https://stackoverflow.com/questions/63916287/why-is-godot-having-problems-with-elif-statements

It seems like people who are confused with if/else in godot are being told to write it... the way I already wrote it.

That or there's something else wrong with my code and the error message is something of a red herring?

Either way, let me know if you can spot what I did wrongly.

EDIT:

austere minnow
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Figured it out.