I created a small and configurable addon to be able to easily print logs to the screen, removing them automatically after a timeout.
https://www.loom.com/share/b1632b99ee804592b98f1f3c7da66745?sid=edb24162-ed2a-4377-8256-097ea93a1a47
6 messages · Page 1 of 1 (latest)
I created a small and configurable addon to be able to easily print logs to the screen, removing them automatically after a timeout.
https://www.loom.com/share/b1632b99ee804592b98f1f3c7da66745?sid=edb24162-ed2a-4377-8256-097ea93a1a47
I have a script similar to yours, but it also allow for attaching debug messages to character
wondered why Godot have no such convenient methods like other engines
@rotund whale that is actually a very good description, but the Overcooked part is not intentional, I'll explain. I actually came to Godot from Unity and a while back I followed a 10 hours course on Unity from a youtuber called code monkey. In the course he (and whoever followed the course) develops a simple kitchen management game.
At the time I was starting to learn Godot and was looking for a nice project to do it on my own end to end. So I decided to take the game from the course I did on Unity and try to do it on Godot. At the time I didnt know about Overcooked yet to be honest.
As I started the project I started to get more and more ideas and do some research on similar games, that is when I bumped into Overcooked.
So in addition to make the game more complex, with more recipes, counters and etc than the Unity Course Game, I also decided to try to merge it with another game Genre, which is Deckbuilding.
Anyway, so now I am building a Deckbuilding Kitchen Simulation game.