#Line2D does not seem antialiased
5 messages · Page 1 of 1 (latest)
Iirc AA doesn't work yet with certain primitives, Line2D included. There is an add on that fixes this problem though: https://github.com/godot-extended-libraries/godot-antialiased-line2d
I think this basically tiles a texture along the width of the line in order to "fix" it
Ah forgot we are on gd4
Looking through the changelist I found this: https://github.com/godotengine/godot/pull/63003