How do I get the mouse position out of a control's global_position property to use in Input.warp_mouse and Input.parse_input_event?
I have tried varies things like...
- position
- global_position
- get_local_mouse_position()
- get_global_mouse_position()
- get_global_transform_with_canvas().origin
All seems to have their own problems.
I am using Godot 4.1