#custom signal connection
7 messages · Page 1 of 1 (latest)
and here is what i tryed in my inventory system
and here is the error message that i get
E 0:00:01:0759 inventory.gd:116 @ _ready(): In Object of type 'PackedScene': Attempt to connect nonexistent signal 'askInventaire' to callable 'PackedScene::_on_collision_box_area_entered'.
<C++ Error> Condition "!signal_is_valid" is true. Returning: ERR_INVALID_PARAMETER
<C++ Source> core/object/object.cpp:1256 @ connect()
<Stack Trace> inventory.gd:116 @ _ready()
I want to get the value of the Signal to use it in my inventory script but for that I need to connect an item who is not created yet in my main scene to my inventory script when an item is created
The error message says the signal doesn’t exist. Can you show the code of the preloaded scene?