#See if NavigationAgent is inside NavigationPolygon2D
3 messages · Page 1 of 1 (latest)
I think getting the Polygon fron NavigationPolygonInstance would be enough to get this working.
What do you try to achieve? The NavigationAgent navigation path points or navigation map queries for a closest positions are always on navigation polygons. You can get the NavigationPolygon outlines and check them with the Geometry2D polygon functions.