#Is there any way to optimize godot ?

8 messages · Page 1 of 1 (latest)

clear citrus
#

Here is my situation, i have a mac (specs in image) that can run blender pretty smoothly and do pretty much everything blender can offer (shading, texturing, modeling, sculpting). But when I come to godot, the editor runs pretty smoothly aswell but when I go ingame, a simple scene (basic character controller with a small platform) i reach 20 fps max. Is there a way to optimize godot to the point that i can run smoothly in game ? I really don’t want to use compatibility (because it works well on that). Thanks for the people that take the time to answer :)

rugged cairn
marble summit
#

Also note that it'll be running at your native screen resolution by default which for a retina is 4k

marble summit
#

Try 1080p, anything above that for me causes huge performance problems

umbral hornet
#

why would it affect his