#color pallete shader

10 messages · Page 1 of 1 (latest)

silk shell
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ignore how choppy the video is lol

silk shell
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Now it uses brightness instead of the blue color channel

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here's another pallete

urban sigil
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Is this just mapping to a 1D palette texture using the lightness of the surface as a UV coordinate, or checking the nearest defined point like some of the other tutorials have?

silk shell
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It's just mapping

urban sigil
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If you're interested, I have an aseprite script that can generate 3D lookup textures for the squishing

silk shell
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Nah, what I have works so far