#color pallete shader
10 messages · Page 1 of 1 (latest)
Is this just mapping to a 1D palette texture using the lightness of the surface as a UV coordinate, or checking the nearest defined point like some of the other tutorials have?
It's just mapping
If you're interested, I have an aseprite script that can generate 3D lookup textures for the squishing
https://cdn.discordapp.com/attachments/1113914925161660529/1115526328226172978/2023-06-06_16-22-13.mp4 works by just filling out the palette in aseprite, then running the script on a 64/512/4096 canvas, depending on what precision you want the output lookup texture to be