#How do I load an image from URL or non-res:// file path in Godot 4?
7 messages · Page 1 of 1 (latest)
It's pretty similar to the way it worked in 3.5
What have you tried?
There's example code in the ImageTexture docs
I've tried loading it with ImageTextures (with varios methods, such as loading buffer or straight up reading from file), I've tried loading it with load() function, I've even tried copying it from user:// to res:// and loading it from there, however it only works after restart