#Tilemap Rendering Issue

2 messages · Page 1 of 1 (latest)

tacit surge
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Hey there! Playing with 4.1 d3, and working on adding a tilemap/tileset to my project. The render window for the tiles is laggy and seems to be rendering incorrectly. I am on a Ryzen 9 7950X and an Intel Arc A770.

rustic stone
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try changing your renderer to compatibility / launch godot using opengl