#Navmesh Baked but scripted enemy doesnt move. Debug error mentions Merged Triangles
7 messages · Page 1 of 1 (latest)
If you get this error msg the navigation map sync failed cause multiple navigation polygon vertices landed all in the same navigation map cell. As a result the wrong navigation polygon edges are merged together and some not correctly merged at all. At that point getting any path working is luck based. The common cause for this is overlap as navigation meshes are not allowed to overlap or intersect edges or a mismatch of your NavigationMesh bake properties and the navigation map properties. You need to fix that error.
Also what Godot version are you using cause that is very old script syntax. The "location" functions on the NavigationAgent were renamed months ago.