#audio at the end of animation
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
Hello all, Is it possible to play a sound at the end of an animation with an audio track without it getting cut off.
I know I can use the end of animation signal, call a function etc, but still, am I missing something in the animation player itself?
You can try adding a Call Method Track on the animation and add a keyframe that calls the play method of your audio node
Hi thanks thats what I did