2 messages · Page 1 of 1 (latest)
This isn't really enough information to work out what issue you're having, but it's possible your AnimationTree is either not active or is set up incorrectly for the travel() function
The animation tree is active and works perfectly in my
If velocity.x != 0:
stateMachine.travel("Attack")
Its just inside of this signal isn't working. The other travel function works perfectly fine