#How to limit bone rotation in 3D?

3 messages · Page 1 of 1 (latest)

jagged basin
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I need to limit eye bone rotation when it looks at an object, but I can't figure out how to get an angle between the eye and the object on every axis in separate to later apply the clamped rotation

somber merlin
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I have a way but its not ready for godot 4.1

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the idea is to solve location, rotation and root motion for all bones