Project is Godot 4
The only way I've seen is to use a viewport, and while this works reasonable well it seems to be inaccurate, at least for my specific implementation.
https://cdn.discordapp.com/attachments/966510163144097835/1105754729272836186/123.mp4
(conways game of life)
You can see activity "spawn" from previously inactive squares, and gliders die randomly, since this happens randomly I am under the assumption it's an issue with the viewport
#Best method of iterative shaders?
2 messages · Page 1 of 1 (latest)
https://cdn.discordapp.com/attachments/966510163144097835/1105750272627707914/demo.mp4
this video has some examples of gliders dying, which shouldn't be possible unless they hit other live cells