#Using _on_area_3d_input_event with SubViewPortContainer

3 messages · Page 1 of 1 (latest)

wide zephyr
#

I am using the script on the first screenshot to determine whether an object is clicked in a 3D scene.
When the scene is set up like in the second screenshot, it works just fine.
But, when I try to use it in my actual scene setup (third screenshot), it does not respond.
What should I do to remedy it?
Thanks in advance!

dim zenith
#

I think that means there is some other node that is consuming the input before it reaches that node? You may need to set other things that may be in the way to ignore the mouse input

#

Which node is the script on, is it "World" in both cases?