#2D topic channel?

4 messages · Page 1 of 1 (latest)

sonic stirrup
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i imagine this isn't a particularly new suggestion, but a 2d topic channel like #3d might be a good idea? there are quite a few subjects that don't quite fit in with other channels like

  • tileset and tilemap settings that aren't directly physics (terrains, autotiling, how to use their *very dense* editor, etc)
  • visual stuff that doesn't really fit #art (doing stuff with Line2D, Polygon2D; questions about spritesheets and layers and putting them together)
  • 2D lighting ("how does this work?", performance impact, "how can i make this look good?")
  • 2D pathfinding!
  • "how do i make [X] with 2D particles?"
  • messing around with viewports, like putting a 3D object into a 2D scene
  • "should i use a UI element or a canvas item for this?"
  • YSort, CanvasGroup and other 2D specific things

again, i imagine this has been proposed before. i searched if anyone had proposed one before, but didn't find any explanation or reasoning behind the lack of one, so if there's an established reason that i missed, tell me.

frank zephyr
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I second this

hard silo
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It hasn't been proposed before no

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I'll note it in #1035920349369487370