Not sure why it happens, but I get this "bleeding" effect where when i try to move around in 3D, trails of the 3D geometry (and even the 3D grid) gets left behind. It may not be noticeable for some, but I can see it, and it is worrying me a little. Is there a way to fix this? Is there going to be a fix for it in the next update?
#Godot 4 "Bleeding" effect in 3D
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