I have a simple scene set up, with:
4 StaticBody2D rectangles at the edges of the screen, as borders
1 RigidBody2D with a circle collision shape, as a ball
1 TileMap, with one single tile, that has physics set up and a collision shape set to it.
The "ball" has an initial velocity and is moved around the screen with move_and_collide().
Everything works fine, and the ball bounces off of the walls and the random tiles that I place on the TileMap.
My problem is that I can't manage to get any collision events from the body, even though I set contact_monitor to true and max_contacts_reported to 4.
My goal is to remove a tile if it's "hit" by the ball.