I'm having an issue that a Node2D in the editor says it is at the position (33, 26), and its GlobalPosition says the same, but its visual position within the game is clearly not (33, 26) (more like (99, 78)). On second thought, I have a camera with a zoom of (3, 3), so perhaps this has something to do with that since the visual coordinates are exactly three times the expected coordinates. How could I resolve this?
#Global position not equal to visual position
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