#How to have spread out biomes with fast noise lite

2 messages · Page 1 of 1 (latest)

hardy silo
#

I am looking to make procedural terrain generation in godot 4, and am looking for something to make the biomes bigger and more spread out. I know I was able to edit this with the period variable in open simplex noise, but fast noise lite is pretty confusing to me

unkempt yoke
#

for larger patches you reduce the frequency