#RigidBody2D mode change
8 messages · Page 1 of 1 (latest)
Godot 3.5 prevented people from scaling rigid bodies
And turning them off during physics process fps
Using set_deffered() prevent it from taking action in current frame
It is like queue_free()
I'm sure you must be doing something slightly different from the tutorial. How are you calling pickup()?
You can't change the physics state at all during a physics signal callback. If you need to, you will need to defer the call