#tilemap y bounds unexpected offset

2 messages · Page 1 of 1 (latest)

buoyant prairie
#

when I turn off my function for setting cells to solid I can navigate around the get_used_rect() area like normal, but anytime I try to restrain my bounds to the used cells I get the same result of the solid cells being offset by 1 tile down

I've been stuck on this for a long time and I'm assuming there's a part somewhere where TileMap and AstarGrid2D aren't cooperating the way I thought which leads to this offset, but I'm really lost as to where that may be

any help is appreciated, thank you :)