Hi, I have a little question about the new Tween class. Until now I handled most of my animations with a singleton that used one single Tween node to animate groups of nodes and kept sure there was no conflict with previous animations. So I used the stop(object, key) method all the time when there was an interaction while one animation was still running. The new Tween does not seem to have such a method. Is there a way to stop it for one object, key pair?
#Stop function in Tween class?
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The new tween class isn't really designed to handle multiple tween operations like this. You're meant to create a new one each time
Thanks for your response! In this case I probably have to keep track of it by myself.. ^^'
Not if they access the same property of the same object at the same time.
is that so? it seems fine for me