#Stop function in Tween class?

7 messages · Page 1 of 1 (latest)

bronze dust
#

Hi, I have a little question about the new Tween class. Until now I handled most of my animations with a singleton that used one single Tween node to animate groups of nodes and kept sure there was no conflict with previous animations. So I used the stop(object, key) method all the time when there was an interaction while one animation was still running. The new Tween does not seem to have such a method. Is there a way to stop it for one object, key pair?

midnight mauve
#

The new tween class isn't really designed to handle multiple tween operations like this. You're meant to create a new one each time

bronze dust
#

Thanks for your response! In this case I probably have to keep track of it by myself.. ^^'

shy terrace
#

whats wrong with a conflict?

#

tweens work together well

bronze dust
#

Not if they access the same property of the same object at the same time.

shy terrace
#

is that so? it seems fine for me