I'm trying to get multiplayer working in Godot 4, but I'm having some very frustrating issues with this
I set up a small multiplayer lobby that works when connected to localhost, but not when trying to connect to my actual IP
To see if this is an issue with my code, I downloaded this tutorial project https://github.com/TheGodojo/Multiplayer-Nodes-Complete, replaced "localhost" with my IP address and the port with the port that I've had forwarded, and still I'm given the same issue. I can start hosting the server without any errors, but nothing can join.
I've forwarded the port for my PC through the xfinity app both tcp and udp, but it's still not working.