#Flickering Lines While Moving

1 messages · Page 1 of 1 (latest)

tender turret
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I am getting flicking lines on my meshes while moving. https://youtu.be/1tkDVwL9GTM

So far, the only thing that has been able to stop this is changing the material sampling to Linear Mipmap Anisotropic. Unfortunately, this makes the meshes blurry which completely ruins the pixel aesthetic I am going for.

Things I have tried:
All of the material sampling settings.
A ton of different camera angles, including FPS and top down perspectives.
Camera distance.
Camera Near & Far settings.
Different Blender importing file types (.fbx, .glb, .gltf, .blend).
Making the meshes 100% in Godot.

Any ideas that I can try would be much appreciated.

turbid sierra
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Linear Mipmap Anisotropic
this is the only solution

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you can try to disable the texture's compression to retain the pixelart visuals (re-import)

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Anti-Aliasing can also help

tender turret
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That is pretty frustrating. I have seen examples with this style and they aren't a blurry mess.

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I turned off compression and tried every anti aliasing setting and it is still blurry lol

turbid sierra
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really AF should be unblurring the mipmapped textures
higher AF level = crisper image

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but i don't know how to configure it in godot

turbid sierra
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oh you also want mipmap to be "nearest", this preserves the pixel-art while other MM modes don't

tender turret
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Unfortunately, nearest mipmap also produces the flickering lines. It is what it is I guess.