I am getting flicking lines on my meshes while moving. https://youtu.be/1tkDVwL9GTM
So far, the only thing that has been able to stop this is changing the material sampling to Linear Mipmap Anisotropic. Unfortunately, this makes the meshes blurry which completely ruins the pixel aesthetic I am going for.
Things I have tried:
All of the material sampling settings.
A ton of different camera angles, including FPS and top down perspectives.
Camera distance.
Camera Near & Far settings.
Different Blender importing file types (.fbx, .glb, .gltf, .blend).
Making the meshes 100% in Godot.
Any ideas that I can try would be much appreciated.