#Is it worth it to develop a private obfuscator for GDScript?
9 messages · Page 1 of 1 (latest)
ehhh... why?
i don't really see the point of this
when exporting your game, Godot has a feature to automatically "compile" GDScript down into bytecode
Your time would be better spent porting your game to C#?
Yep, learn c# and make godot games with it!
yep thats what i did
A bit off topic, but in what way is C# objectively better than GDScript?
C# has full strict typing (if you want that), is natively supported by more IDE's, and is an average of ~4x faster than GDScript (when doing computational tasks; things that are more about physics and such internal engine stuff is always using C++, so its performance is not affected by what language you are using)