#Is it worth it to develop a private obfuscator for GDScript?

9 messages · Page 1 of 1 (latest)

ancient island
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I mean why not?

wicked echo
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ehhh... why?

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i don't really see the point of this

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when exporting your game, Godot has a feature to automatically "compile" GDScript down into bytecode

atomic forum
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Your time would be better spent porting your game to C#?

snow brook
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Yep, learn c# and make godot games with it!

restive mango
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yep thats what i did

buoyant spade
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A bit off topic, but in what way is C# objectively better than GDScript?

hasty linden
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C# has full strict typing (if you want that), is natively supported by more IDE's, and is an average of ~4x faster than GDScript (when doing computational tasks; things that are more about physics and such internal engine stuff is always using C++, so its performance is not affected by what language you are using)