#3d rendering on mobile

4 messages · Page 1 of 1 (latest)

stray sun
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Hey I’ve got an issue that seems to be quite strange. I cant quite figure out if it’s a godot bug or not. The 3d rendering was working fine on android for a while but after making a few changes it seemed that something had broke the graphics but after reverting to older committees that had worked in the past the issue persists.

The code was even reverted far back then brought back commit by commit until the issue showed itself again but then when going back to where it was working just minutes before, it no longer worked.

The issue is that the graphics seem to be clipping. They are not being fully rendered. Its quite a strange issue and is confusing me.

stray sun
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I should mention as well that it works fine on the computer. Just not android

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Thats why I at first thought it was a shader or a camera issue so i reverted ton older commit and it worked for a while.

stray sun
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Part of the problem is obviously that this is so vague. If anyone has any ideas of what might help to point me in the right direction that works be great