#Godot 4 programatic autotiling

2 messages · Page 1 of 1 (latest)

sacred iron
#

I'm trying to use autotiling on godot 4, I got the tileset setup and painting manually works properly but when doing it programatically it requires atlas_coords as an input variable for the set_cell method, which kind of defeats the purpose of using autotile for this approach. Am I missing something?

barren knot
#

You need to use a different function; set_cells_terrain_connect or set_cells_terrain_path exist for setting cells with a terrain.