#Fast paced multiplayer first person shooter
29 messages · Page 1 of 1 (latest)
huum ... hello, i have some experience with gun design and animation
not MUCH experience but i amtrying to learn
also a little bit with modeling, but again not much
U mean the weapon? Well i can show u som examples of my work
Ok 1 sec
Can i dm u actually?
Oh .. i cant
Ok i will send it in here them
I also have some experiemce in character design, tho i am not sure how important ghat is
Not many, i am farely new to making 3d model (tho i have more experience with animation
Here is the only one i have on me rn
Tho i lost moat of my animations when i had to reset my pc ~w~
Only animation i could find was this one
And even then, it is u finished
Thx
But ... yeah srill i am not very experienced with making games ...
Ye ...
Tbh i want to work mostly for the chance of learning new things
Nooe still cant send message
I would be very glad hehe
Do you intend to have weapon skins or something similar to Valorant, which has completely unique skin models, in the game? This way, a weapon model would need a specific workflow and optimization to have skins implemented more easily.
If you like the weapon designs and models of Sweet Tooth, I could prepare them for use in the engine by modeling a low-poly version, optional high-detail baking, UVing; and perhaps make some simple "skins"/shaders.
Okay cool, feel free to DM me the discord invite. That should work with my discord settings..
Animations and characters not, no. But I have experience with props, terrain and vegetation.
Btw do you want everything to be done in C++? Because, netcode and backend programming I understand the reasoning. But I think movement/gameplay/gunplay would be easier to do in GDScript?
alright