#Height Maps in Godot 4

5 messages · Page 1 of 1 (latest)

sudden slate
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A short sample of how we're implementing height maps in Devastos' Chronicles. Also: brand new tilesets, thanks to FabioRekz who's been working unremittingly on them.

This was made using Godot 4's custom data layers for Tilemaps, a new feature that fits our needs perfectly.

ashen sun
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wow what a demonstration, the movement has immediately inspired me to think differently about my game, very nice. The art is beautiful as well, thanks for sharing.

raw cipher
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Wow, I wanted to make something like that for my game and I wanted to make it a plugin. That's not how I thought of doing it but that looks very good. Maybe I could include a feature in my Tilemap plugin to facilitate the creation of those tiles.
Are the numbers and colors all drawn by hand on a spritesheet or are they generated somehow?

waxen crane
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This is awesome. Does the player controller read the tile data to modulate the fake Z?

modest wing
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Nice! This makes so much sense, seeing it visualized this way is fascinating.