#Height Maps in Godot 4
5 messages · Page 1 of 1 (latest)
wow what a demonstration, the movement has immediately inspired me to think differently about my game, very nice. The art is beautiful as well, thanks for sharing.
Wow, I wanted to make something like that for my game and I wanted to make it a plugin. That's not how I thought of doing it but that looks very good. Maybe I could include a feature in my Tilemap plugin to facilitate the creation of those tiles.
Are the numbers and colors all drawn by hand on a spritesheet or are they generated somehow?
This is awesome. Does the player controller read the tile data to modulate the fake Z?
Nice! This makes so much sense, seeing it visualized this way is fascinating.