2 messages · Page 1 of 1 (latest)
I'm trying to debug a multiplayer game, but I can't run within the editor because I need the client server model. It's annoying building two executables every time I want to test it. Is there a way to automate building those executables or better yet test a client-server model within the editor?
i dont know if there is an even better way but you can at least open 2 editors and run the client in one and the server in the other