It may be a bit difficult to see in the video, but after a second or two you can definitely notice the stutter.
Frame Rate is 60 FPS, my refresh rate is also 60.
I'm using move_and_collide in physics process. (Have tried just _process also)
Messed project settings like physics jitter fix and nothing helps.
It runs a bit better in fullscreen, though weird "ghosting" / common jitters still present.
Seems like Godot 4 doesn't have physics interpolation added and something like lawnjelly's custom smoothing isn't ported yet. Should I just move back to 3 for now? I'd love to be able to use the new tilesets, but doesn't seem worth it if this problem persists. If anyone could help, I'd appreciate it!