#Godot 4: Launched game does not detect controller input events,. (Using Forward+, Godot Steam)

6 messages · Page 1 of 1 (latest)

tepid leaf
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Any solutions?

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Note, I can see the connected device by calling Input.get_connected_joypads()

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(And yes, I've configured the Input Map)

west nymph
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Perhaps your code is wrong?

tepid leaf
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No, it should be fine. I'm porting an existing game from 3.5.1 over to 4.0, and it appears that the new Forward+ renderer has issues when using custom builds with Steam integration.

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It works when I use the compatibility renderer, but not Forward+