#Level generation...the tweeking never ends

13 messages · Page 1 of 1 (latest)

cursive ruin
fallen dawn
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What is it doing?

cursive ruin
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@fallen dawn the algorithm is:
seed random grid
do an astar,
place random room module at dead ends of path.
place hallway module at connected points,
spread out the rooms and hallways,
do another astar,
march through all the rooms and halway polygons and connect with long polygon,
merge all the polygons.

fallen dawn
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Interesting, looks cool

quartz nymph
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Reminds me of Teleglitch!

cursive ruin
# quartz nymph Reminds me of Teleglitch!

Yes. Def inspired by it. I like the way they do the rooms (not tiles). Very unique. And I think I just figured out how to place doors and reliably place decos and obstacles along walls so that they don't overlap the doors.

cursive ruin
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I can now reliably locate doors so now I can put things against walls and always know that I have an opening that's no going to be blocked.

analog flower
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is it in any way inspired by Teleglitch?

analog flower
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lmao I'm blind

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but yeah, good to know there are still people who remember the game

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anyways, I think your dungeon generation algorythm is pretty impressive

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good job!