#Level generation...the tweeking never ends
13 messages · Page 1 of 1 (latest)
What is it doing?
@fallen dawn the algorithm is:
seed random grid
do an astar,
place random room module at dead ends of path.
place hallway module at connected points,
spread out the rooms and hallways,
do another astar,
march through all the rooms and halway polygons and connect with long polygon,
merge all the polygons.
Interesting, looks cool
Reminds me of Teleglitch!
Yes. Def inspired by it. I like the way they do the rooms (not tiles). Very unique. And I think I just figured out how to place doors and reliably place decos and obstacles along walls so that they don't overlap the doors.
I can now reliably locate doors so now I can put things against walls and always know that I have an opening that's no going to be blocked.
is it in any way inspired by Teleglitch?
@analog flower . I mean..