I would like to use the Discord plugin (https://github.com/3ddelano/discord.gd) in my gd4 project, however it was made for gd3.
There's no project attached to the repo so I don't think I can use the gd engine's converter.
Would I have to follow the guides online (https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.html or https://gist.github.com/WolfgangSenff/168cb0cbd486c8c9cd507f232165b976) to manually map all the symbols and syntax of the old plugin to gd4 standards, so that the plugin can be enabled without error?