#Sprite not rendering right on Runtime (Linux only)
14 messages · Page 1 of 1 (latest)
this is how it should look
this is the setup that is the samw for all 3 sprites, that change the animation frame with the animation player
You tried turning on pixel snap?
One sec
Where do I find the setting? Directly in the editor window on top?
Ah found it, it's currently on
Oh there are 2 pixel snap
But yeah turning on gpu pixel snap in the project settings fixed it
Thanks
Or is there something else that can fix that?
Is it also more gpu intense when having gpu pixel snapping on?
Depends what you mean by intense. It won't make any noticeable impact.
ah fair. Thanks for helping.