#Dingle's Slippery Misadventure (Temp. Name)
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that's a lot of overhead
at the very least use one node and store an array of past positions
It's a list of things
unrelated, qq
did you create a new sprite for each of those tiles?
phew
I could try to make a placeholder tilemap rq
What theme are you going for?
looks nice, but the background kinda makes them blend in
You could use another tilemap and use Godot's parallax.
your game looks cool
you're welcome
What were the inspirations for this game?
@sweet vessel I also just made a parallax for my game, it definitely looks like a v1 attempt. I have a fair bit of vertical travel in my levels which I didn't think about when making the background. The background cuts off when I go too far up or down. I think your trees are not moving correctly compared to their background depth though, the closest background should move fastest and further back should be slow. You could also scale the trees smaller and fade the colour as they go further back to show depth. The trick with motion is adjusting the ratio between the motion scale property of all layers until it all looks good.
This is an ok example of showing depth through scale and fade
Your trees are huge, which isn't a bad thing but it makes the blob feel tiny. Maybe that makes sense though
You can give texture with a few colours on the trunks
Maybe you need a 'mood board' kind of thing so you can get your references for the style
Might take some trial and error to get something you're happy with I guess
lmao I had an idea about something like this once, I just had the idea of a slime sticking to each wall that it touches and started a little development until forgetting about the project 💀
I might, but I'll have to get a fresh start lmao because I was using pygame which isn't really a game engine, and since now I have learned Godot it will be a lot nicer
Thank you though!
Looks alright to me! Maybe it snaps too quick? But it might be better that way. One possible solution is to add an in-between frame of animation.
Looking again, I'm not sure. I think it might be perfectly fine like it is.