I have the following two files:
# baseState.gd
extends Node
class_name State
@export var foo:int
# stateSubclass.gd
Extends State
@export var bar:int
I've attached StateSubclass to a Node in the scene, and I'm expecting to see both foo and bar as variables I can edit in the inspector. However, I only see bar in the inspector.
Is this a known issue? If so, is there a workaround?
Or is this expected behavior and I need to flag foo with some extra value to make it "public" in subclasses?
(Using 4.0 rc 1)