#Level/map design tools

7 messages · Page 1 of 1 (latest)

versed atlas
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If you are familiar with quake modding , using trenchbroom + qodot plugin is a pretty good workflow

Making it whole in blender works too, but in my experience switching between testing and editing will be slow

For blocking out level you can use CSG nodes, or godot-ply plugin. This allows fast switch between testing and editing level. And after you get the shape of level you can then export it to Blender

I personally uses godot-ply

versed atlas
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I dont think I ever see other level mapping "bridge" plugin outside trenchbroom + qodot

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I'm not familiar with NetRadiant.

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Perhaps give it a try
If the format is similar enough then you can edit qodot plugin to accomodate .map format from netRadiant

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If I remember correctly .map is ordinary text file