Need help with conceptualizing movement with ladders in a platformer
while not allowing jumping. Similar to Lode Runner: The Legend Returns
I have several implementations that kind of work, in one implementation the player moves on the ladder just fine, but there's a bouncing effect at the top of the ladder that I just can't get rid of.
I don't mind completely scrapping the current implementation and starting anew.
Goals:
- No bouncing on top of ladder
- Move player on grid (tween between grid positions)
Bonus:
- State machine implementation
- Display current state (very easy with a label node)
- Environment tells player where it's at, not the other way around.