#Third Person Shooter RPG

7 messages · Page 1 of 1 (latest)

pearl nacelle
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Mostly a self motivation post, this is what I've been working on for the past little while. Its a hard RPG with shooting mechanics.

So far I have targeting, an aiming system (chooses the target closest to the center of the screen), visibility and collision checks, complex health and accuracy systems, ammo, firing and reload animations (non-visual right now), enemy hit reactions, but soon enough I'll be reworking animations into trees, implementing active enemies, looking into Sprite3ds for characters, and improving visual effects to make firing more noticeable and satisfying.

the goal is to have an RPG system that works with guns

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(when the character pauses doing nothing theyre reloading or switching weapons, no visual animation because programmer art. They cannot switch weapons while reloading.)

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I also have a fun name generator for the HUD, enemy names are randomly pulled from a list although this would work with other traits meaning I could randomly generate a number of different types of enemies down to their stats!

amber edge
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I can see that being useful for randoom loot/ammo drops, nice job

wooden yew
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keep it up! i've been dying for another rpg shooter after borderlands!

pearl nacelle
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added sprites, borrowed from doom and distributed by mizziziziz in a spritesheet, I should be able to plug in any spritesheet and be just fine since im using animations

topaz seal