2 messages · Page 1 of 1 (latest)
I am using VSCode as my external editor and basicslly everything works fine: Syntax highlighting, linting, even the console in vSCode shows the same as the Godot Engine integrated one. But I can't start the debugging over VSCode, it just throws "unknown command: godot" as the error. Any ideas why?
try adding godot to your path. The command can only be used when the executable is there.